Videogame Formalism
Videogame Formalism
On Form, Aesthetic Experience and Methodology
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List of Figures and Tables
1. Introduction
2. On Videogame Form
3. On Aesthetic Experience
4. On Methodology
5. Applying Formalism
6. Conclusion
About the Authors

Alex Mitchell, Jasper Van Vught

Videogame Formalism

On Form, Aesthetic Experience and Methodology

De onderstaande tekst is niet beschikbaar in het Nederlands en wordt in het Engels weergegeven.
Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.

Alex Mitchell

Alex Mitchell teaches in the Department of Communications and New Media, National University of Singapore. His research investigates defamiliarization in gameplay, motivations for replaying story-focused games, authoring tools, and collaborative storytelling. He is a founding member of the executive board of the Association for Research in Interactive Digital Narratives (ARDIN).

Jasper Van Vught

Jasper van Vught is Universitair Docent Nieuwe Media en Digitale Cultuur aan de Universiteit Utrecht