
- Series editors
Nanna Verhoeff, Utrecht University, the Netherlands
Maaike Bleeker, Department of Media & Culture Studies, Utrecht University, the Netherlands
Jennifer Peterson, Woodbury University Department of Communication, USA
Sally-Jane Norman, Victoria University of Wellington, New Zealand- Geographical Scope
- North America; Europe
- Chronological Scope
- 20th to 21st centuries
- Editorial Board
Sarah Bay Cheng, Bowdoin College, Brunswick, ME
Heidi Rae Cooley, University of South Carolina
Steve Dixon, Lasalle College of the Arts, Singapore
Peter Eckersall, CUNY graduate centre, New York
Katja Kwastek, Vrije Universiteit, Amsterdam
Ann-Sophie Lehmann, Rijksuniversiteit Groningen
Shannon Mattern, The New School, New York, NY
David Mather, Department of Art at Stony Brook University, NY
Lisa Parks, MIT, Cambridge, MA
Gillian Rose, Open University
Nicolas Salazar Sutil, University of Leeds
Margriet Schavemaker, Stedelijk Museum, Amsterdam
Edward Scheer, School of Arts & Media, UNSW, Sydney
Mark Shepard, University at Buffalo, Buffalo, NY
William Uricchio, MIT, Cambridge, MA
Ginette Verstraete, Vrije Universiteit, Amsterdam
Christopher Salter, Concordia University, Montreal
Felicity Colman, Kingston School of Art, Kingston upon Thames, UK- Keywords
- Digital Culture; Game Studies; New media; Mobile and Screen studies
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MediaMatters
MediaMatters is an international book series published by Amsterdam University Press on current debates about emerging and transforming cultural practices that engage with (new) media technologies. Contributions to the series critically analyse and theorise the materiality, spatiality, mobility and performativity of these practices in book projects that engage with today’s dynamic digital media culture.
MediaMatters focuses on objects and practices such as: installation art; (digital) performance; site-specific theater; time-based art; experimental film and video; digital and new media art; motion capture; telematics; looping media and digital GIFs; glitch media; cybernetics, robots and AI; virtual reality, augmented and mixed reality; screen media; interactive media, haptic/tactile media; mobile media; tactical media; ecological art and media; media architecture; new museum and exhibition practices.
Key themes are:
- situatedness and site-specificity of media, art and performance
- transformations and (re-)configurations of materials, spaces, movements, and bodies in media, art and performance
- visuality and visibility in the age of the digital interfaces
- media ecologies
- media and the environment
- participatory practices, interactive engagements, and transforming publics in contemporary screen and performance culture
- the role of media technologies in (urban) public spaces
- the materiality and performativity of digital technologies

Urban Screens

Situating Data

Hybrid Museum Experiences

The Post-Screen Through Virtual Reality, Holograms and Light Projections

Violence and Trolling on Social Media

Digital Media Practices in Households

Screen Space Reconfigured

Body, Capital and Screens

Mobile Mapping

The Building as Screen

Screen Genealogies

Movie Circuits

The Player's Power to Change the Game

A Reader on International Media Piracy

Digital Passages: Migrant Youth 2.0

Playful Identities

Battlefields of Negotiation
Mobile Screens
Mobile Screens

Tantalisingly Close

Bastard Culture!

Mapping Intermediality in Performance
