Game Production Studies
Game Production Studies
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Table of Contents
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Introduction: Olli Sotamaa & Jan †velch: Why Game Production Matters?
Chapter 1: Brendan Keogh: Hobbyist Gamemaking between Self-Exploitation and Self-Emancipation
Chapter 2: Aleena Chia: Self-Making and Game Making in the Future of Work
Chapter 3: Vinciane Zabban & Hovig Ter Minassian: Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a "Global Games" Era
Chapter 4: Pierson Browne & Brian R. Schram: Intermediating the Everyday: Indie Game Development and the Labour of Co-Working Spaces
Chapter 5: Olli Sotamaa: Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play
Chapter 6: Mia Consalvo & Andrew Phelps: Performing Game Development Live on Twitch
Chapter 7: Chris J. Young: Unity Production: Capturing the Everyday Gamemaker Market
Chapter 8: John Banks & Brendan Keogh: More than One Flop from Bankruptcy: Rethinking Sustainable Independent Game Development
Chapter 9: David B. Nieborg: How to Study Game Publishers: Activision Blizzard's Corporate History
Chapter 10: Lies van Roessel & Jan †velch: Who Creates Microtransactions: The Production Context of Video Game Monetization
Chapter 11: Matthew E. Perks: Regulating In-Game Monetization: Implications of Regulation on Games Production
Chapter 12: Jaroslav †velch: Promises of the Periphery: Producing Games in the Communist and Transformation-Era Czechoslovakia
Chapter 13: Anna M. Ozimek: Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
Chapter 14: Akinori Nakamura & Hanna Wirman: The Development of China's Games Industry - From Copying to Imitation to Innovation
Afterword: Aphra Kerr: Before and After: Towards Inclusive Production Studies, Theories, and Methods
Complete Bibliography

Reviews and Features

"The outstanding collection Game Production Studies, edited by Sotamaa and Svelch (2021), exemplifies critical games' studies potential to speak to wider sociocultural, political, and economic contexts, to leverage diverse methodologies and theoretical frameworks, and to work across disciplinary boundaries."
- Felan Parker, Creative Industries Journal, December 2021

"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book Game Production Studies is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here."
- Annakaisa Kultima, Game Studies, Volume 21, Issue 4 (2021)

"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production."
- Alison Harvey, York University

"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally."
- Seth Giddings, University of Southampton

Olli Sotamaa, Jan Svelch (eds)

Game Production Studies

Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.

Olli Sotamaa

Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland.

Jan Svelch

Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.